1GAM - creating 12 games in a row
I recently stumbled across a site called One Game a Month (also known as #1GAM or just 1GAM).
It presented a simple-sounding, and yet seemingly collossal challenge: Make a video game each month, for an entire year!
I've decided to join this challenge, with my latest MiniLD entry as my first #1GAM entry.
For the next year, I pledge to create a video game each and every month!
Why join?
I've noticed that I never release most of my game experiments and prototypes. Instead I work on them for a while, only to abandon them once a more interesting experiment turns up.
With the 1GAM concept, I'll have a reason to finish at least one prototype of some kind every month. And it will be a great excuse to experiment with some various ideas.
I've especially missed creating classical text adventures, so I imagine that I'm going to experiment with various frameworks for these in the months to come.
And of course, every four months, a new Ludum Dare entry will be added to the list...
Anyone appraisal this amount by pricing the number of decks removed, and subtracting
that quantity from your complete amount of decks in play.