"Above Your Clearance" - a #1GAM game

A text-based "choose your own path" game, made in Java LibGDX.

For my May #1GAM entry, I have created a short humorous "choose your own path" style adventure game called "Above Your Clearance", using Java LibGDX.

In the game, you play as a Citizen in an oppressive society, who are unlucky enough to be selected for an important mission. You then have to navigate through a series of decisions. And you need to do so, without running out of credits or clones (extra "lives").

The setting is loosely based on a tabletop roleplaying game called Paranoia. I intend to use it as an introduction to new players of this game, as a sort of "primer" on the tone of such games.

My focus this time was to build a "data-driven" game: Every game location is displayed using a single reusable UI. The content of this UI is then changed dynamically, as the player progresses through the game. The game objects are implemented as objects with data, but without game logic. An example of this is the Effect object, i.e. what happens when the user chooses a specific choice. It has a type (which is the kind of effect it has on the world). It also has a corresponding magnitude. But it contains no logic about how to apply itself to the world. This means that Effect objects can be defined as data, e.g. in an external data file, or through an external editor. The game logic is instead handled by the core game logic. Here, specific functionality is excecuted, depending on the type and magnitude of a given effect.

Additionally, I made a few more experiments with the Scene2D GUI-api, including building some custom Actor components, that are easier to change dynamically during the game. This ended up working rather well. As I did for my latest LD-game, I also made a HTML-version of the game. The game should scale for both high-DPI and normal-sized screens as well, which also took some experimentation.

Play the game!

Try "Above Your Clearance" now!

 

Ludum Dare 38 - "The Morix Colony"

Another April, another Ludum Dare

As I have a few days off this week, I decided to participate in the Ludum Dare Jam this time. My intention was, that the extra time would give me the opportunity to create some more substantial mechanics. And as an extra bonus, that I would finally have the time to make some sound and music for my game.

The theme for this LD was "A Small World". I did not find this theme to be very inspiring, to be honest, but after brainstorming for a few hours, I did manage to come up with an idea: The player is a former noble in a galactic empire. He is banished to a small and politically insignificant world (applying the theme in both a literal and a figurative sense). From here, he has to amass enough money to bring him back to the imperial court. He does this by managing the resources of his small colony.

Planet Morix - Ludum Dare 38
The Planet Morix

The game therefore ended up as a turn-based strategy game. The player allocates his population to resource production, which accumulate over time. And at semi-random intervals, he will be presented with random events, where he has to make a choice about what to do.

The types of events vary: Sometimes the player gets an opportunity to buy or sell a specific kind of resource. Sometimes, with sufficient resources, he can upgrade his colony in various ways. And sometimes, he is threatened by hostile space pirates, demanding tribute.

The gameplay is somewhat similar to "The Organization", which is one of my previous LD-games. However, this time I had extra time from participating in the Jam rather than in the Compo. This allowed me to better balance the random events and resource allocation elements.

I made the game in Java, using the LibGDX library. This time, I focused on experimenting with the Scene2D GUI-api.

Play the game!

Try "The Morix Colony" now!