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ToL's development
full wnd 1
The use of different color shades to give the illusion of 3D

bridges

cemetery
The early PICTs table, with some (like the gallows pole and the snowman) that didn't
even make it to the final version
Trying to come up with some decent looking stairs...


king's castle


beach
The original opening screen -1998 The making of map1

king's castle king's castle king's castle
1 2 3
"realistic" looking terrain by hand: start from a small series of randomly placed and colored dots (1)
...then copy/paste it around a few times (2)
... then shrink the end result to 50% of its size (3)



king's castle
A group of terrains made with the above procedure
only 2 or 3 of these are in the final version,
because some of them look right down ugly :/


king's castle
From the first Roger to the last


king's castle
king's castle
One of the monsters and some "monstrous" houses



Download Full talk 2.1
This is a very early build showing some basic graphics engine functionality.
Move south to enter a village-like location.
Press SPACEBAR to quit.

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